POCKET STUDY · 316

Magnet March

Recover three magnetic crates and park the four-cell assembly on the gold dock, then bring the same assembly home to the home dock. Arrow controls move the entire rigid shape. Magnet ON collects every orthogonally touching crate, including chains; OFF lets you pass without attaching. Rotate turns the assembly clockwise around @, but walls, loose crates and the boundary block the turn. Attached crates cannot detach. Use Undo to recover a bad attachment or route. Dark # pillars block every occupied part, not just @. Dock checks the exact four-cell footprint.

Controls & scope

Tap the board or named controls. Tab and Enter/Space operate buttons; R restarts. Undo supports reversible planning; no automatic defeat.

This is an original compact mechanic study, not a copy or full reproduction of the reference game. Research and scope are documented in README.md.

Original code & procedural visuals · Private local collection